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group

week23:robot model

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group

week22:robot design

At first, we envisioned a small, cute robot on a table that might have a small explosion effect, so I looked for something like a robotic arm design. Then out of consideration for space layout, I thought I could make the robot fly, similar to a helicopter-like design.
The overall style is more sci-fi, so I looked for some material references. And the shape of the design style is a little cute, so reference to many subjects are round, so that the audience feel that this is my “companion”, not aggressive.

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personal

week25: pose

After last week’s pendulum movement, this week is mainly to adjust the human body. Because zbrush with the binding system does not brush the weights, resulting in the pendulum action will be stretched, so to re-adjust with mask, and then the muscle lines in accordance with the movement trend to re-sculpt a little.

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personal

week24:pose

关于zbrush中骨骼的使用方法:先apend一个z球,按e(调整大小的快捷键),左键滑动调整大小,然后按w移动位置,然后按q(draw模式)创建新的z球,再按w调整位置。注意笔刷的大小,否则可能会带动多个z球。

【ZBrush骨骼绑定-哔哩哔哩】 https://b23.tv/Aw9MDjE

About the use of bones in zbrush: first apend a z-ball, press e (resize shortcut), left swipe to adjust the size, then press w to move the position, then press q (draw mode) to create a new z-ball, then press w to adjust the position. Pay attention to the size of the brush, otherwise you may drive multiple z-balls.

clone body,select mesh,bind mesh
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personal

week22:sculpting the head

reference
reference
zbrush sculpting
zbrush sculpting Three Views

Based on my observations, the following conclusions were reached while doing the face:
From the side, the upper lip wraps the lower lip and the upper eyelid wraps the lower eyelid
Note that the end of the eye does not exceed the eyebrow bone when it is three-quarters side
Eye socket, cheekbone, waist muscle these areas should be determined first, and then divided into regions according to the characteristics of carving

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personal

week22:personal work research &sculpting the body


This week I mostly settled on a project type and finished the character body. As you can see from the ppt, I decided to make a witch character.

page1:This is my character design style. Influenced by the Kiki’s Delivery service I came up with the idea of creating a little succuba image. I wanted it to be a lively and confident image.

page2:This is my model style, I want it not to be all realistic, a little stylized. But it is not the kind of Japanese anime, so I will make the facial features very three-dimensional. The material will also not be very realistic.

page3:The background itself will be minimal because I want to highlight my character. I have two ideas to realize my background, one is matte painting, the other is to try ue5 production. I wanted to take this opportunity to learn the big scenario in ue5

page4:In order to realize this work, I need to master the skills. First is the software, zbrush and Subbrush Epainter are certain, the background will learn ue5. In addition, this time I am in contact with a semi-stylized and semi-realistic role. I will take this opportunity to study the female body muscles, so as to make the actions of the role more powerful.

reference:


Project Process:I first downloaded a base model, then went into maya topology, and finally into zbrush to adjust the character’s body shape. From the original drawing I chose, the lower limbs are relatively long, the upper limbs are relatively short and the muscles from the chest to the abdomen are obvious, so I need to focus on drawing the leg and abdomen muscle lines. I purchased Ess.anatomy5 this software, you can see the muscle trend in 3d view more intuitive. Fortunately, before learning art when there is a model of male muscle lines, women are more or less the same.

download a standard model and topology face
topology whole body
Enter the ZB and adjust it to the character’s physical characteristics
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group

week22:matchmove

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group

week23:matchmove

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personal

term2 character model

render
modle in Zbrush
texture
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REELS

term2: group work personal showreel