This week I mostly settled on a project type and finished the character body. As you can see from the ppt, I decided to make a witch character.
page1:This is my character design style. Influenced by the Kiki’s Delivery service I came up with the idea of creating a little succuba image. I wanted it to be a lively and confident image.
page2:This is my model style, I want it not to be all realistic, a little stylized. But it is not the kind of Japanese anime, so I will make the facial features very three-dimensional. The material will also not be very realistic.
page3:The background itself will be minimal because I want to highlight my character. I have two ideas to realize my background, one is matte painting, the other is to try ue5 production. I wanted to take this opportunity to learn the big scenario in ue5
page4:In order to realize this work, I need to master the skills. First is the software, zbrush and Subbrush Epainter are certain, the background will learn ue5. In addition, this time I am in contact with a semi-stylized and semi-realistic role. I will take this opportunity to study the female body muscles, so as to make the actions of the role more powerful.
reference:


Project Process:I first downloaded a base model, then went into maya topology, and finally into zbrush to adjust the character’s body shape. From the original drawing I chose, the lower limbs are relatively long, the upper limbs are relatively short and the muscles from the chest to the abdomen are obvious, so I need to focus on drawing the leg and abdomen muscle lines. I purchased Ess.anatomy5 this software, you can see the muscle trend in 3d view more intuitive. Fortunately, before learning art when there is a model of male muscle lines, women are more or less the same.


