Categories
Collaborative

week20:final

Critical reflection


We decided to use blender to produce animation combining 3d scenes and 2d characters was the original idea. But the main difficulties we envisioned were: 1. shadows.2. character highlighting.We are also actively looking for ways to solve this problem and maintain the balance between 2d and 3d. On this basis all group members discussed together and used their imagination.We decided to give it a few different layers of meaning and then a fantastical story.There was great harmony during the technical discussions and storytelling phase, which reinforced my confidence in working together. I think the unity of ideals is the basis of cooperation.


The part I am responsible for is the 3d scene.
Desert scene: this is the most time-consuming scene, mainly because I want to achieve a stylized three rendering two effects, so try a lot of different material nodes, very tangled, which can be seen in my blog process. Another one is the stroke. Three rendering two has a cartoon and hand-drawn feeling, is because of its clear outline.
Materialization to the item and reverse it after the last material, which is the last method I chose. However, the stroke line will have a little depth-of-field effect.
Throne scene: overall I made a style scene between realistic and secondary style. This is because I want to highlight the details of the part, so the main throne is also drawn with sp a metal map up. But at the same time, weakened the part of writing its realistic materials, such as metallic, specular, etc.. On the lighting, choose to meet the dramatic sense of the stage lighting, with a spotlight to highlight the theme.
The cave scene: This is the one that I struggled with the most and was not satisfied with.The problems I encountered was that the hole as a whole was encased and it did not have any light source hitting in itself. The most important thing for a triple rendered material is to have a clear light source to form the main color, highlight color and shadow color. Therefore, this scene could not use the material node of the three renderings, which once bothered me a lot. Therefore, I had to use the traditional 3d material, out of the effect I am not very satisfied

There is a problem with time management. We made a good schedule at the beginning, and as a rule, we should strictly follow it, but in the end, there was a situation that the 2D animator did not finish drawing. I think I also have a problem. Our schedule should have been that I finished making the white film, my classmates finished the camera lens, immediately handed over to the 2D animator to draw the lines, then I finished the material, and they colored it according to the main atmosphere. I am not mature enough and not skilled in using blender. I found it hard to restore a certain 2D style perfectly, because I was not skilled in mastering the material nodes. But there is a real confusion when it comes to mastering stylized scenes. It’s not like realistic scenes where there’s a very clear reference, and you have to rely more on your own art aesthetics to determine what looks good. In addition, not every stylized tutorial can be taught, and I am not strong enough to TA to write their own very complex material nodes. This is the difficulty of stylization.

Categories
Collaborative

week19:Scene rendering tests and sound effects

Categories
Collaborative

Week17:Cave scene

One of the problems I encountered was that the hole as a whole was encased and it did not have any light source hitting in itself. The most important thing for a triple rendered material is to have a clear light source to form the main color, highlight color and shadow color. Therefore, this scene could not use the material node of the three renderings, which once bothered me a lot. Therefore, I had to use the traditional 3d material, out of the effect I am not very satisfied.

Categories
Collaborative

Week17:Collaborative Presentation

First of all,this week I updated the throne material and gave the throne and desert scene to the 2D animator. We came out with effects because we had a collaboration with the music school students and we had to give a presentation and effects of the project.

Desert, 2d characters by Deng
Throne,2d character by Lei
Visit to the conservatory to present the project and lucky enough to work with composer Eric

Categories
Collaborative

Week16:Model updates and shots try to render

This week I needed to get the final effect of the desert out, so I updated the model with blender’s node to automatically generate the rock bump effect. Then, I adjusted the previous material node, mainly to weaken the black lines that show the shadows, redo the stroke with mission and solidification (I was not satisfied with the automatic effect of crayon and freestyle as I mentioned before), and adjust the sky and overall color. Here is a preview of the project update and the final result.

modle
Trying again and again, debugging nodes
Satisfactory final result

Here is the rock generation tutorial and the stroke tutorial.

【Blender2..8中简单生成岩石表面的方法-哔哩哔哩】 https://b23.tv/7l3dwcy

【blender 三渲二教程~我们更新了讲解和字幕啦!!!-哔哩哔哩】 https://b23.tv/UjHG3XJ

At the same time, We used blender’s workbench to render a video reference, based on a storyboard. And gave 2d Animators access to blender painting.

Categories
Collaborative

Week15:Desert scene and material node attempts

After the team talked this week, I prioritized the desert scene. The previous desert material was too realistic, so I replaced it with a triple rendered material and added tracing lines. The automatic crayon and freestyle came out with similar results, neither of which was ideal, and the lines were noticeably thicker and thinner due to the depth of field.

Here are some references to the desert scene

reference
reference

Meanwhile, based on my previous white model, jiachen started setting up the camera.

Categories
Collaborative

Week14:Building model scenes

The beginning of the end we intend to use pure 2d painting, so I began to work on the middle of the story three 3d scene building. This is a simple, basic, approximate model effect, in order to set the overall position, to facilitate the synthesis of the students set the camera.

Categories
Collaborative

Week13:story,reference&time mangement

Our theme ranged from everyday objects to fantasy objects, so the group chose a commonplace object, a coin, and began to make up a whimsical story about it. We decided to give it a few different layers of meaning and then a fantastical story.

Rights:Coin with the king’s head on it
Greed:Fight for treasure
Hope:Throw coins into the wishing well

At the same time, I went to understand the effect of some bleneder three renderings, to find some reference, also used ai drawing the effect.

And our group members made the schedule.

Categories
Collaborative

Week11&12:selection of topics

I chose the theme from everyday objects to fantasy objects.

I like this subject for two reasons. First of all, I like fantasy themes very much. I have watched a lot of fantasy movies and studied ordinary objects personification in Pixar animation. I like to observe the things around me and make them look like things in fairy tales with my rich imagination. Secondly, in terms of my skills and specialties, I am good at design and modeling of various styles, which can realize objects from plane to finished products. I believe my skills are well suited to this topic.

Then, through the joint activities organized by the school between various majors, I met a lot of friends from other majors and decided to work with 2D animation students to do an animation project combining 2D and 3D. I think the benefits are, first of all, for 3d, once it comes to character animation will greatly increase the workload, whether it is modeling to binding or to k-frames, so 2d drawing characters is undoubtedly a good choice, but also better reflect the animation effect, more tension. Secondly, for 2d, the most difficult point is the overall perspective and the huge workload of painting the background. Therefore, 3d scenes and 2d characters combined is a good choice.

1) Title: Traveling with coins

2) Team members and roles:

Chenyang Deng
MA Animation
c.deng0320221@arts.ac.uk
Role: 2D animator

Yuanjie Lei

MA Animation
y.lei0320221@arts.ac.uk
Role: 2D animator

Tianqi Xu
MA Visual Effects
t.xu0320223@arts.ac.uk
Role: 3D scene modeler

Jiachen Ding
MA Visual Effects
j.ding0320223@arts.ac.uk
Role:  Compositor

3)Description of idea:
We plan to use the everyday object of the coin as a medium to connect the real and the fantastical, to show the meaning and influence that humans give to the coin (money) in different fantastical worlds. The project will use 2D animation to draw the characters and parts of the screen. At the same time, using 3D models for the scenes and a virtual camera to complete the subplots.

4)Blog/Personal Padlet Online Power Point Link:
https://vimeo.com/759682547
https://tianqi.myblog.arts.ac.uk/
https://djiachen.myblog.arts.ac.uk/