In this lesson, we used two methods to get the ball to move.
The first method is the traditional k-animation, where the teacher taught us to use different curves to show different animation effects. For example, the curve tends to be straight when the ball is rolling on a flat surface, and only has a natural curve when it is rolling down. And when the ball has a bounce, the curve is shaped like a parabola.
The second way is to open maya’s bullet effect to let the software automatically settle the physics of it. We need to note that the first line is the active collision object, he collided with others or collision will be some movement, the second line is a passive collision object, he is fixed, the object will have a blocking effect on the movement of the object.
