

The character was bound before, so now it’s just k a pose at 100 fps. 100 fps was set aside before to do the simulation.
Pose the model in the same block as before in maya, apply a material and check the overall effect.

The character was bound before, so now it’s just k a pose at 100 fps. 100 fps was set aside before to do the simulation.
Pose the model in the same block as before in maya, apply a material and check the overall effect.