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Build a Scene

scene in maya
←maya blender→

I briefly looked at the rendering comparison between maya and blender, and I think maya is a bit more realistic, but I wanted a more stylized imaginative style, so I decided to move the scene into blender for the later rendering.

Maya builds the approximate direction of the branch and then goes into zbrush to sculpt the branch.
reference
From quadrilateral to triangular.

I found that the branches were just too laggy to keep three levels of subdivision into maya, and one level of subdivision loses some of the detail, so I used zb’s decimation master tool to convert them to triangles, and put the triangles directly into the modeled scene.

The same goes for the stone steps below, which I face-reduced after the zb carving.

Save two versions, the low model is the triangular faced model and the high model is the sculpted model, baked in sp.

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