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character texture

reference

First I use maya layout uv (blender would work too but I’m more familiar with maya)
Then I imported substance painter to paint the material.
I use bake to create procedurally generated stereo red shades so I can get a more natural overshoot. Then focus on the base color part of the eyeshadow. I also tried to go bold with shades of green and other colors, but in the end, I felt that the traditional red-orange color was more fitting for my character. Next on the roughness make the eyelids and lips smooth so that it has a watery lip glaze look.

face tex
body tex

I split the texture set into two and did the face and body separately.Once I’ve tweaked it in sp to a more satisfactory effect, I go into blender to view it and tweak it in conjunction.

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