
Sculpting details in zbrush
First, the subdivision open high (but must retain the low mold), here the clothes I want a tight effect, so the overall will not have a large pleats, but the clothes wrapped edge by the pull will produce a little subtle small pleats.Includes a little crease detail in the bend of the sock.
The cape I expect is a partial leather texture that feels stiffer, so the creases will be large.
