Categories
Thesis

week22

  1. A short explanation of what you’re researching? how you’re researching it?
    & why it is important to research this subject/ the relevance to your project proposal.?

Next-generation game art style: limitations and innovative fields

I want to study the next generation style of game art, I first want to explain the meaning of next generation.Next Generation, from Japanese, is the next era, the era of the future. Compared with traditional games, next generation games are the integration of next generation game development techniques into modern games by increasing the number of faces of models (ZBrush high-mode) and the amount of data for mapping (PBR materials) and using next generation game engines (UE4/Unity) to improve the game’s graphics.In the paper, I will also take the reader through the full process of next-gen production in general.


I will outline the stages that game art has gone through: pixel era, pre-rendering era (2.5D), 3D era and 3D next generation. Thus, I will analyze why the mainstream of the game market is now the next generation style from the source.
Then, I will describe the advantages and shortcomings of this art style for next generation. According to the research, I found that this technology can be applied to many unexpected aspects, such as restoration of cultural relics, VR history recovery, etc. Secondly, many games using next-gen style also have high commercial value. However, it also brings a lot of problems: the single aesthetic style, the single style of game development, and the Chinese engine itself is still using the previous generation, etc.When the next generation becomes the mainstream game style, it also means that the game market style is restricted, and the creative power of the creator is also restricted.

My current career plan is to be a game modeler, so my personal work and my final project will be related to this. At present, the mainstream style of game art in both Europe and China is the next generation style, so I will focus on this area of study. think researching this topic will help me design my work in two ways. One, from the technical aspect of implementation. The next generation has a more complex set of processes, and I can keep reviewing and understanding the difficulties and key points of production while writing my thesis. Secondly, learning the next generation and also reflecting on the next generation is a great opportunity to form your own style.


In this essay I want to learn and explore the sub-genre, but I also want to warn current industry practitioners as well as gamers not to be limited by the mainstream style. There are many different styles, and it is vitality and innovation that keeps an industry moving forward.

  1. Provide keywords/ key phrases used in your searches.
    Game art, next generation, modeling, next generation new uses, next generation defects

3.Provide at least four sources, debates or texts in the subject area and a short explanation of the relevance to your project proposal.

Jarvis, Nathan. Photorealism versus Non-Photorealism: Art Styles in Computer Games and the Default Bias (2013). Web.

Zibrek, Katja, Elena Kokkinara, and Rachel Mcdonnell. “The Effect of Realistic Appearance of Virtual Characters in Immersive Environments – Does the Character’s Personality Play a Role?” IEEE Transactions on Visualization and Computer Graphics 24.4 (2018): 1681-690. Web.

Kingslien, Ryan. ZBrush Studio Projects. 1. Aufl. ed. Hoboken: Sybex, 2011. Sybex Serious Skills. Web.

example of next-gen style

Call of Duty: Advanced Warfare
Grand Theft Auto V

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