This week I needed to get the final effect of the desert out, so I updated the model with blender’s node to automatically generate the rock bump effect. Then, I adjusted the previous material node, mainly to weaken the black lines that show the shadows, redo the stroke with mission and solidification (I was not satisfied with the automatic effect of crayon and freestyle as I mentioned before), and adjust the sky and overall color. Here is a preview of the project update and the final result.



Here is the rock generation tutorial and the stroke tutorial.
【Blender2..8中简单生成岩石表面的方法-哔哩哔哩】 https://b23.tv/7l3dwcy
【blender 三渲二教程~我们更新了讲解和字幕啦!!!-哔哩哔哩】 https://b23.tv/UjHG3XJ
At the same time, We used blender’s workbench to render a video reference, based on a storyboard. And gave 2d Animators access to blender painting.