Categories
Collaborative

Week15:Desert scene and material node attempts

After the team talked this week, I prioritized the desert scene. The previous desert material was too realistic, so I replaced it with a triple rendered material and added tracing lines. The automatic crayon and freestyle came out with similar results, neither of which was ideal, and the lines were noticeably thicker and thinner due to the depth of field.

Here are some references to the desert scene

reference
reference

Meanwhile, based on my previous white model, jiachen started setting up the camera.

Leave a Reply

Your email address will not be published. Required fields are marked *