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Scene texture

After laying out the uv in maya go to the sp

texture
texture – base color

Because my work is mainly stylized, I don’t want particularly realistic materials, and the realism is mainly added through NORMAL. When I draw the texture, I pay most attention to the base color, and I use texture generation to add a little bit of brushstrokes and dirty stains.

blender

Combine with blender to adjust to a satisfactory result

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