In this lesson I first applied materials to the model. In order to achieve the color style of the game itself, I tested the following with lighting and divided the model into three parts: bright side, normal color and shadow. The materials were covered with fluorescent yellow, blue and purple respectively. The lighting was established with a vertical light and a mauve hdr.
Then I set up the camera, using camera and aim to move together to determine the visual center point.
Finally, the rendering was done, ready for going to nuke.
